![]() ![]() The only way to dump I know of involves detaching a part as someone has already suggested. Medium works much better on most occasions. Good planes no matter the size will be limited to ~5500.6200m/s left on low Kerbin orbit with airbreathing/nuke stuff. At some point it may actually have disadvantages as you will have to use some rigidness boost solution for superheavy stuff. Some small due to lower payload percentage, but really not that impressive. Which does work almost as nice (a bit worse agility due to mass leverage)įinally regarding heavy stuff - it has almost no delta v advantages if you scale it properly. But they are balanced on both ends and stay there. Simple math.Įngines aren't aligned with CoM here. No, you will need 400/20=20 of those to have the same agility. You can't install one reaction wheel meant for 20t ship on a 400t one and hope it will be enough. Alternatively you can place those or 1.25m ones right under engines depending on engine size. What people do is place 2.5m reaction wheels in cargo bays. Which has been asked to develop probably 1000 times, but somehow no one has heard that.Īlso there is that point, that reaction wheels are actually super OP in KSP already. Because there is no MK3 format reaction wheel. And it would have been just fine.įor heavy planes there are problems with SAS. So in theory I should have sent test plane and then the real one. Procedural tanks where you can adjust fuel proportions without wasting mass would be useful too. So I just edited save file (reduced Ox to 0) and then changed setup for saved design for next flights. I have had situation when I realized my Laythe plane may have return issues just because I have too much heavy Oxidizer I don't need at all for Laythe launch unlike I supposed I would (because Rapier top velocity is so close to Laythe orbital velocity already). Something like that works guaranteed even without much testing.Īs for dumping fuel it would be useful feature. Or since you have 2.4t cockpit, have 2.4t engines on tail and the rest on sides of CoM. And then have fuel balanced on both ends. Best way to do so is place most fixed mass (crew, science, engines) close to CoM. Design planes so the CoM doesn't move much for full/empty. ![]()
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